I am looking for a set of rules and additional resources that meet the following criteria:
- simple, pick up and play. Easy to understand for beginners .
- starship mechanics, with facilities for bridge based ship to ship combat, and optionally some fighters
- long range and hand to hand combat
- ftl travel
- is not pathfinder
- at least a small number of prebuilt modules
I’m fine with combat heavy, I’m fine with combat lite.
I’m just looking for some bones
@ajroach42 I don't know if it will be out soon enough for you, or even if it fits your criteria, but someone I know is working on spaceships and starwyrms, a starfinder style adaptation but built on the principles of 5e instead of pathfinder.
I hope I'm not only adding noise. Anyway I suggest also diaspora (I tag its developer @Halfjack ). It has a simple system, the old version of fate, or at least, simple for me. In fact It is a system that contains "narrative" elements so it is a bit different than the usual ones. And this aspect could make it seems strange. Anyway I think it's a simple system.
And if you can choose to use or not to use the subsystems for tactical combat,ships combat, and social combat, and use instead Tha base conflict system. So it has scalable complexity.
They HAVE already suggested powered by apocalypse games. I'm sure there at least 2 published pbta that can fit your needs. One should be impulse drive.
@ajroach42 Well, if you're looking for very bare bones then I can easily recommend some Omni-systems that you can build to whatever you'd like, however based on what you'd asked I'd actually recommend Stars without Number. Has enough crunch so that it's not all left to DM fiat, while it's simple enough that after a quick read you can easily teach it to a group of new players. As requested it does in fact have modules available and if you'd like I'd be able to give you the pdf copies I own.