I am looking for a set of rules and additional resources that meet the following criteria:
- simple, pick up and play. Easy to understand for beginners .
- starship mechanics, with facilities for bridge based ship to ship combat, and optionally some fighters
- long range and hand to hand combat
- ftl travel
- is not pathfinder
- at least a small number of prebuilt modules
I’m fine with combat heavy, I’m fine with combat lite.
I’m just looking for some bones
@remotenemesis @ajroach42 Other than SWN I’d say Classic Traveller, or the Mongoose Traveller variant thereof, note the SRD, http://www.traveller-srd.com/ – and keep an eye on https://campaignwiki.org/wiki/UplinkedIntelligence/All_In_One
@ajroach42 I just found this site with software for Traveller written in Basic. 😀 https://peterssoftwareprojects.com/2018/07/27/about-my-software/
@ajroach42 Basically I'd say this: SWN is a bit like classic D&D: roll 3d6 for some attributes, roll for hitpoints, armor class, classes for characters, character levels. Traveller is totally different: roll up a character that went through a career, end up with adults in their forties and fifties, practically no advancement, go.
I really appreciate you sharing this.
It's not really what I was originally looking for, but it has my interest, and it has my gears whirling.
@ajroach42 I don't know if it will be out soon enough for you, or even if it fits your criteria, but someone I know is working on spaceships and starwyrms, a starfinder style adaptation but built on the principles of 5e instead of pathfinder.
I hope I'm not only adding noise. Anyway I suggest also diaspora (I tag its developer @Halfjack ). It has a simple system, the old version of fate, or at least, simple for me. In fact It is a system that contains "narrative" elements so it is a bit different than the usual ones. And this aspect could make it seems strange. Anyway I think it's a simple system.
And if you can choose to use or not to use the subsystems for tactical combat,ships combat, and social combat, and use instead Tha base conflict system. So it has scalable complexity.
They HAVE already suggested powered by apocalypse games. I'm sure there at least 2 published pbta that can fit your needs. One should be impulse drive.