Do I know any game devs that would be interested in collaborating on a short,16 bit SNES style RPG?
Or any game devs that would feel comfortable implementing something like that from notes and conversations on commission?
I have most of the major events and plot points written. I have the quests worked out. I have a writer on board to write the dialogue, and I can hire an artist for whatever custom graphics we need + buy some Sprite packs from itch.io.
I have very little experience building games, so I'm looking for someone who can lead development and help guide me (collaboratively) or someone who is interested in taking ownership of the dev process (for pay).
The game is about miners in space who have gotten lost, and an inexperienced first officer who has to work (with or against the miners) to get their ship home.
Expect themes of unionization, self governance, sustainability, etc.
Ultimately, it's a very solarpunk story.
@ajroach42 I've never gotten around to make making an RPG yet, but there's the RPGMaker series (each version has different mechanics so you can pick which engine is best for you), but also I've always been partial to the OHRRPGGCE since hamster republic is one of the best homepages still on the WWW.
depending on what kind of special events & actions you want to occur, one of those might take a lot of the development burden off you/your dev's hands.
I've looked at ohrrpgce pretty extensively. The last time I tried to revive this project, it was with that tool, but I didn't have the time to learn it's... Quirks, and several of the example games I found straddled the line between exceptionally juvenile and straight up fascist apologist, so I stepped away. Still, it seems like a really interesting tool.
RPG maker isn't cross platform, is it?
I played three or four games from around 2012. Winners of competitions I think? Most of them featured at least something a little off, rude remarks about fat people, bad ableist jokes. The kinds of things you'd expect a 15 year old to write.
I tried to look past that and focus on how the mechanics worked.
Then the map I was playing was covered in swatstikas, and I decided there were better ways for me to use my time.