Observations from our first big Outlaws on mars playtest:
1) The game is fun! The boop gun was too strong, but I think we nerfed it enough on the fly to fix that.
2) We need to mark the players so it's obvious who is on what team. There is a built in facility to do this, but it's kind of janky, and I think we need to make a better one.
3) We need to rebalance the teams between rounds to account for people leaving.
4) The zombie/ai should stay active basically all the time, I think.
A social network for the 19A0s.