Alright, I'm setting up our tilde, finally.
I think I've got the apache ./~ config figured out, I've done that half a dozen times before, but I need to remember how to set up local only email, IRC, and ... uhhh...
What other software and configs are essential for a tilde generally, and oen targeted at new users specifically?
@Ethancdavenport Yeah, I figured we'd at least do local IRC, maybe even NNTP.
I gotta figure out how iOS users can connect to an onion hosted IRC server from mobile.
@mdhughes right, but this server won't have a public domain name or ip address, just an onion address. I dunno how to get an ssh connection to an onion address on an iPhone.
I'll figure it out, but I haven't yet.
@djsundog That's fair.
It hasn't been that long since I failed to understand MUDs though.
It's possible the docs are better now.
@ajroach42 oh shit, now I get to pontificate about abstract MU* concepts and architectures with concrete historical examples along with critiques one of these days at the 'space, sweeeeeeet!
(I ran a copy briefly as a toy. MU*s need more multi-user marshalling than I was willing to put in or could easily recruit at middle school, so it was short-lived.)
@zee @ajroach42 @rgegriff now you've got me thinking about an overlay protocol for running a jobbing clearinghouse over MUD, where the coffeehouse would dispatch a job to the board for local transport and providers would take the bid and handle the transport and have it all be over protocols that an 8-bit compy could handle with ease
if we make it a bit more complicated than your average MUD and go more in the direction of a MOO (think: object-oriented programming in-world - scriptable persistent objects players can interact with) you could implement this as an observable process, where the coffeehouse orderbot runs a ticket out the backdoor to the alley where a group of deliverybots on bicycles are waiting until orderbot gives the ticket and the bag to the first deliverybot, who takes off on the most direct route to the delivery point at the same rate as the real-world delivery person is getting the turn by turn directions from their in-world "gps receiver" on their actual phone. is it necessary? nah, still need people handing over a bag to a person, so it's redundant, but it's cool af
@rgegriff @zee @ajroach42 this is one of those topics that my brain has spent a lot of cycles on over about 40 of my years, because it's the way my brain thinks it all should work - like, most every interconnected interaction we have could be based around this one foundational protocol that could then be progressively enhanced based on client capabilities and link speeds and uh this is the "good parts" of cyberpunk novels stuff but also completely approachable? there's no reason for these things not to be happening. we have more than enough technology and precedent, this is mostly a rewire job at best imo.
@rgegriff @zee @ajroach42 an in-world programmable text environment database and parser is the lowest common denominator of virtual worlds. all more complex worlds can be distilled back down, lossily, to the same interaction models, because at least one endpoint is always of class RealPerson. if you start from that end and model how you want the interactions to work, the rest becomes pretty apparent, I bet. Just need to take the time to sit down and work it out and do it. maybe a nice quiet testbed of a community. who knows, something like that maybe.
A hyper local MUD, mapped to a town, and where ever you happen to log in from, that is where you come online IN the MUD.... AND IF YOU GO TO PLACES IN THE TOWN (like the coffeeshop) YOU CAN INTERACT WITH THEM IN WAYS THAT HAVE REAL WORLD CONSEQUENCES (like coffee being ordered)!!!!!!
@rgegriff @ajroach42 when "high speed" internet became a thing, I was living in silicon valley, and my coffee shop of choice set up one of the first consumer webcams pointing out from the register so one could look and see how long the lines were before deciding to go down and get coffee and it was life altering. this is truly augmenting reality - the rest is gimmicky video game stuff to sell eyeballs to corps.
A social network for the 19A0s.